Pointers in C++
To store a reference is to store an address in the memory of a variable. A pointer is a variable itself and has a value whereas a reference only has a variable that it is referencing.
dataType *pointerName = &Variable; //Pointer dataType &referenceName = Variable; //Reference //Memory allocation of the pointer of a specified size, usually of a certain data type dataType *pointerName = malloc(desired_allocation_size); delete pointerName; //Free the memory used by the pointer.
To access the memory address of any variable (stack included), use the & symbol. This is to reference.
Memory is assigned to pointer variables at runtime and not at compile time. Memory is not directly manipulated, like with stack variables, rather the memory address stores variable's value.
Pointer variables allow the programmer to get the memory address as well as the value. By default, if you were to access the pointer variable as you would a stack variable, you would receive the memory address. This is known as referencing.
To access the value stored at the memory address, add an asterisk. This is known as dereferencing.
C++ does not have garbage collection, so after allocating memory to the variable during runtime, you need to free that memory.
using namespace std; int x = 5; int *pointer = &x; //referencing the memory address of x, and storing it in a pointer variable //creating a pointer variable, and allocating memory for it during runtime int *newPointer = malloc(sizeof(int)); cout << newPointer; //will print the address in the pointer variable *newPointer = 5; //placing a value at the memory address cout << *newPointer; //dereferencing the pointer to print the value delete newPointer; //free the memory once done the operation on the variable